The Casting of Frank Stone: A Masterclass in “Meh”

Dead By Daylight

This post is all about our thoughts on The Casting Of Frank Stone from Supermassive Games.

horror videogames

 

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Hello, final girls and final boys! Welcome to my little cozy corner of the web, Booked and Bewitched, where we chat about all things cozy horror, spicy, videogames and mystery related!

This week we, are talking about all things The Casting Of Frank Stone related.

If you’re new to the genre, let me sum it up for you: Interactive horror games are essentially the digital equivalent of Choose Your Own Adventure books, except instead of dying in quicksand or being eaten by a dragon, you’re chased by demons, stalked by psycho killers, and occasionally trapped in haunted houses. Fun, right?

Unlike traditional games, these gems force you to make crucial decisions, often while panicking and swearing at the screen. Do you go left the spooky hallway where something just screamed, or right where it’s eerily quiet? Whose life do you save, and who do you leave for the lurking serial killer? These choices impact the plot, and sometimes even the fates of the characters.

Or at least, that’s how it’s supposed to work. Good interactive horror games thrive on making you believe you’re in control. Bad ones, well… they let you know you were never really driving the bus to begin with. The Casting of Frank Stone falls somewhere awkwardly in between.

So withou,t further ado, let’s get into The Casting Of Frank Stone! And if you need more horror-themed entertainment choices. Go check out-

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The Casting Of Frank Stone

The Casting of Frank Stone

A Journey into the Madness of Interactive Horror Games, With a Side of Confusion

If you’ve ever dabbled in interactive horror games, you know the routine: dark corridors, creepy dolls, looming shadows, and characters who make decisions that would make even the most reckless teenager scream, “Don’t go in there!” So naturally, I had high hopes when I got my hands on The Casting of Frank Stone. After all, how bad could it be? Well, buckle up, because we’e about to dive into an ancient cult, a time-hopping plot that makes your head spin, and the fine art of becoming emotionally attached to nothing.

But before we get into the nitty-gritty of Frank Stone’s attempt at horror glory, let’s have a quick chat about what exactly makes interactive horror games the bizarre rollercoaster of frustration and excitement they are. Spoiler alert: Frank Stone aims for that sweet spot and kind of misses the mark. Like, by a lot.

A Rundown of the “Meh” Experience

Okay, let’s talk about the meat and potatoes of The Casting of Frank Stone. I’ll be honest: I try to find something enjoyable in everything, even if it’s not my cup of tea. After all, people worked hard on this, probably shed ome blood, sweat, and tears into the process, and I respect that. But listen, there are only so many times you can sip from a cup that’s full of lukewarm tap water before you start longing for a little flavor.

What I Actually Loved (Positivity is Key)

Let’s start with the good stuff. First off, the Relik dolls—those adorable, creepy little critters. Honestly, they were the best part of the whole experience. I’d love to get my hands on some real-life versions for my shelf, right next to my Beetlejuice figurines. The dolls alone almost made the game worth it. Almost.

Then there’s Frank’s transformation at the end. Props to the graphics team here because when Frank finally becomes the abomination we’ve all been waiting for, it’s a visual feast. I’m talking full-on HP Lovecraft nightmare fuel, complete with tentacles, glowing eyes, and that “I’m about to eat the world” energy we’ve come to expect from ancient cosmic beings. So, yay for that.

Speaking of cosmic horrors, the ancient world-eating entity at the end? Perfection. I live for those Lovecraftian moments where you feel so small in the grand scheme of things, and the whole explanation about how the Dead by Daylight world came into existence through this entity? That was pure nerdy gold. I’ll give them credit for giving us a pretty cool origin story there.

Oh, and can we just pause for a second to appreciate whoever decided to add warnings before entering new areas? Thank you. Seriously, I don’t want to wander into some plot-triggering hellhole when I’m still trying to find all the secret clues back in the haunted basement. The option to turn off timers was a lifesaver too. I mean, who needs that kind of anxiety in their life? Some of us play horror games for the vibes, not the heart palpitations. And that’s where my list of favorite things comes to a screeching halt.

The Plot – Confusion Thy Name is Frank Stone

Now, onto the stuff that didn’t work so well. In the realm of interactive horror games, The Casting of Frank Stone stumbles when it comes to story delivery. Out of all the Supermassive Games’ interactive horrors I’ve played, this one is, hands down, the most confusing. It tries to cram way too much information into collectible tidbits and whispered dialogue that you only catch if you’re not too busy admiring the creepy scenery or, you know, trying to survive.

Here’s the gist of the story, and bear with me because I’m still piecing this together despite multiple playthroughs and a deep dive into an hour-long story explanation video: An ancient cult is trying to summon a killer so evil that it weakens the veil between our world and some ancient cosmic horror’s feeding ground. They’ve got one cult member (yes, just one—budget cuts, maybe?) bouncing through time like a horror-loving Dr. Who, manipulating some teens in the ‘80s to film ghostly nonsense that somehow connects to this super killer. Fast forward to the present, and those teens—now adults—are lured to a mansion with their cursed pieces of film, and bam, we’re about to summon the big bad.

Are you lost yet? Because I sure was. Frank Stone didn’t help by yanking me through time like a frog hopping across a frying pan. Every time I started to wrap my brain around a plot point, we’d jump to a new timeline, leaving me feeling like I’d just missed the most important part of the story. It’s like trying to watch a TV series with someone who keeps flipping channels during the best parts.

Choices? What Choices?

Now, the real kicker of interactive horror games is supposed to be that your choices matter. Life or death hangs on a decision to hide or run, trust someone or leave them to die. The problem with Frank Stone is that your decisions feel about as impactful as throwing pebbles into the ocean and expecting a tsunami.

I played through, I chose wisely (or so I thought), and what did I get? Pretty much the same ending no matter what. Sure, a few of the characters’ fates seemed to hinge on my decisions—three out of eight, to be exact—but that’s not exactly the “butterfly effect” experience I was hoping for. And after watching another player’s walkthrough, it became painfully obvious that my so-called choices didn’t really matter in the grand scheme of things. It’s like the game decided everyone’s fate long before I picked up the controller. “Oh, you thought you were in control? That’s cute.”

Is It Worth the Price Tag?

Now, let’s talk money. Is The Casting of Frank Stone worth dropping a cool $40 on? Look, if you’re a hardcore Dead by Daylight fan, you might get a kick out of the lore and world-building. But for the rest of us, I’d say wait until it goes on sale, or better yet, hope it pops up on a streaming service like PS Plus or Game Pass. It’s not bad, but it’s not $40 good either.

Why We Love Interactive Horror Games (Even When They Confuse Us)

Despite my frustrations with The Casting of Frank Stone, there’s something inherently fun about interactive horror games that keeps us coming back. Maybe it’s the thrill of being in control (or the illusion of it). Maybe it’s the adrenaline rush of making choices that could mean life or death. Or maybe, just maybe, we all secretly love yelling at our screens when the characters do something boneheaded. I mean, who doesn’t want to scream, “Why would you go into the dark basement alone, you absolute walnut?!”

Interactive horror games hit that sweet spot between terror and entertainment. We feel empowered by our choices, and even when those choices don’t matter (looking at you, Frank Stone), the ride is still fun. Horror games make us feel alive, even as they flirt with the concept of death around every corner.

But Frank Stone? It’s more like the game gave me a flashlight with dying batteries and sent me into a haunted house, all while whispering, “Good luck, you’re probably going to die no matter what you do.” A little more agency, a little less confusion, and this game could have been something special.

Final Verdict: Meh-terpiece or Miss?

So, is The Casting of Frank Stone a must-play? Eh, it’s a solid “meh” for me. It had its moments of brilliance (looking at you, Relik dolls), but overall, it left me with more questions than answers. The plot was a chaotic mess, the choices barely mattered, and the game felt like it was holding my hand while dragging me through a series of disjointed time-hops.

But hey, not every game can be a masterpiece, right? If you’re a die-hard fan of the genre, give it a whirl (preferably when it’s on sale). Otherwise, you’re not missing much by skipping this one. Either way, I’ll be here, patiently waiting for the next interactive horror game that actually delivers on its promise of meaningful choices and a cohesive story.

This post was all about The Casting Of Frank Stone until next time, happy haunting!

 Now, go on, go play something!

horror videogames

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90s Kid Turned Goblin, Wife, Writer, Blogger & Mom

If you’re new here, Hi! My name is NG Terrors and you’ve wandered into my strange little goblin mode space. Here I chat about horror, gothic, generally strange, and mystery stuff I love, like, or loathe. So if that sounds like you, look around and stay for a bit. Pop an anxiety pill, yell at the kids and or animals to settle down, and relax with the rest of us neurodivergent people for a while. Oh and if you’re here just to be a negative Nancy please go away, we don’t have time for that round here.

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